
This function is quite heavy on processing time – thus, it is not good to call it very often.īut this is how it was implemented in the previous wrapper libraries. Process all of them using the FSUIPC_Process function. What is the catch? Well, normally when working with the FSUIPC C/C++ SDK, you call FSUIPC_Read and FSUIPC_Write functions to tell FSUIPC what data you want to read/write, kind of registering data requests, and than After studying FSUIPC C SDK, the wrapper library and the Java SDK by Mark, I found out that the C/C++ wrapper library ( fsuipc_java64.dll, fsuipc_java32.dll), that implements the FSUIPCWrapper.readData and FSUIPCWrapper.writeData functions, calls the FSUIPC_Process function. Why the rewrite? Well, the main reason for me was performance considerations. But, it has been greatly rewritten and uses different approach.
#FSUIPC DOWNLOAD 64 BIT#
This whole Java FSUIPC SDK is based upon SDK written by Mark Burton, laterĪmended by Paul Henty for 64 bit environment. But, well, I am lazy and I do not want to write the same explanation over and over (I did write it in the readme, and source files…), so let me let you read the explanation from the README file included with this SDK (actually, most of the text on this page is simply copied from the Readme file, while to write it twice diffrently, right): So putting all of this together, with FSUIPC Java SDK you can write your own programs in Java that will utilize FSUIPC 🙂īut wait… I know about these stuff and there already is an Java SDK for FSUIPC, so what is this about? You are right, there is.
#FSUIPC DOWNLOAD SOFTWARE#
Java is programming language and SDK stands for Software Development Kit.
#FSUIPC DOWNLOAD SIMULATOR#
What? What is FSUIPC? Well, I think, if you ask any at least middle-core flight simmer, will tell you it is the must-have add-on for flight simulator (FSX, Prepar3D and others) developed by Pete and John Dowson. Also tested the sample applications with Microsoft Flight Simulator (2020) and FSUIPC 7 beta … and … they work 🙂 Note that if you run FSUIPC as admin, you also need to run your development IDE (Netbeans) as admin, otherwise, the FSUIPC will not be found. I just did a quick addition of constants for Microsoft Flight Simulator (2020) to FSUIPC class and FSUIPCWrapper class. Get the latest version from Github: or via download links. Added new helper classes for handling Lua, LVars and macros. Fixed some bugs in primitive data requests and in FSUIPC class itself. Updates: The respective archives and folders with ready to distribution (compiled) files.Changed: Modified build.xml so for the NetBeans project, so it now generates jar files with version number.Added: The getZeroTerminatedString(Charset charset) function to DataRequest class that will return the contents of the underlying byte buffer up to first zero byte converted to String.You can change this using the new setValueRetrieveMethod(ValueRetrieveMethod valueRetrieveMethod) function, or by using getValue(ValueRetrieveMethod valueRetrieveMethod), which will not change the stored behavior of the class. By default, the StringRequest class uses TO_FIRST_ZERO_BYTE. Either: TO_FIRST_ZERO_BYTE – will use the added getZeroTerminatedString function, or: WHOLE_BUFFER – which will return the content of the whole buffer.

It now drives how the underlying byte buffer will be converted to string.

The official version number is now: 1.0.2
